FallOut 2
Ok, this walkthrough is based on my own experiences with the game
I wrote the things I did while playing the game, and compiled them into
parts arranged by places. I ma still in pregress of writing the walkthough.
If you have a question about a part not mantioned here, mail me.
If you have a question, suggestion or a comment
then mail me at [email protected]
NOTE: Talk to everyone, search everything, and save OFTEN. This is implied throughout the walkthrough.
Arroyo Village
Your home village. This is where your quests starts. Thee are several
thing to do.
Arroyo Temple
The prove your worth as the Choosen One you must survive the temple
An idiot would pass this place. Ity provides basic test of your
abilities. Familiarize yourself with the combat system by killing
giant ants and small scorpions. Be careful about being poisoned by
scorpions. If you do get poisoned, there are few antidotes throughout
the temple. The first door requires you to use your lockpicking skill.
The second door has to be blown open with a plastic explosive. The
explosive can be found in a vase near the Chasm (South of the door).
Be careful, the explosion can explode prematurely due to your lack
of demolition skills. The final challenge is defeating your fellow
tribesman, Cameron, in hand-to-hand combat. Once you prevail,
go back and check the box outside the door, your equipment
should be in there. Go on, and retreive the suit of the Vault Dweller.
Arroyo: Enhancing skills
There are two places where you can raise your skills.
1) Go to Lucas who is standing next to big stone head
Learn the art of unarmed combat from him.
2) Seek Jordan in a tent east of stone head.
He will teach you melee skills.
Arroyo: Hakunin
Seek your village's healer in the northern tent. He'll ask you
to clean his garden from weeds ... a worthy job for the Choosen One.
Ok, go north of his tent, an engage in combat with 2 plants in
the garden. They should not be tough. Go back to Hokunin.
He'll give you some healing drugs ... which are worthless if
you ask me.
Arroyo: Nagar and his dog
Go east of Hokunin's tent to find your cousin Nagar.
He'll ask you to find his dog, Smoke who ran off to the
hunting grounds. Accept the quest, and head forthe hunting
grounds which are located in the northwestern corner of the
village. Get the dog. He is stuck in the notherwestern corner
Don't worry about the geckos ... they do not attack.
Return the dog.
Arroyo: Getting the Sharpened Spear
Talk to the guardian of the bridge, Mynoc, and ask him about his spear.
He will tell you that if you want a spear like that, you have ot bring
him a piece of flint. Your aunt Marlis has the frint. Now, there are two
ways of getting it:
1) Steal it from her.
2) Give her three powders of healing. You should have these
from the temple.
Once you got the flint, return to Mynoc, and get your
Sharpened Spear.
Now off to Klamath with you.
Klamath
Torr: The town idiot
Torr complains that bugmen are stealing brahmin. Help him guard the
moo-moos. Kill the 1st scorpion and END COMBAT. Go a little west and
see Dunton brothers. Talk to them and refuse their job. Go south and
kill all of the scorpions. Visit the shack and take the rod
scorpion's claws. At this moment I am not sure how to expose the
brothers. If someone knows, mail me.
Sulik
Sulik was searching for his lost sister, got a little drunk,
and broke some stuff in the tavern. Now he has to pay off the
damages. He owes $350 to the owners of the tavern. Get those
money for him ... he is a valuable ally.
The Rats and their God
The trapper town is being overrun by rats and it is up to you
to clean them out. Furthermore there are several thing ot be
found in the rat caves.
To open the door to rat's side of the town you need a key.
There are two keys around Klamath.
1) The dog in the downtown has one of the keys. Feed it to get
the key. Dry meat can be found in the shack behind Duntons'
house.
2) The guy near the locked door, Slim Picket, has it. You have
to barter for it though. I gave him 1 gold for the key .....
Open the door, and enter the rat's part of the town. Kill
all the rats on the ground floor, with Sulik along that
should be as easy as 123. In a building labeled "GUNS", find
2 pairs of Rubber Boots. Give one pair to Sulik. They will be
useful later. Go through the abandoned building to find a manhole.
Pass the first set of caverns until the next manhole. Ok, on this
floor find a body of a dead trapper, and releive him of his 10mm gun.
It is useless to him, but might still be useful for you. Also, be
careful with the mole rats, they pack quite a punch. Find
the rat god, Keeng Ra'at, and kill him. Look for stairs leading up.
Ok, this is the last level of the caverns ... brace yourselves.
Big mole rats are pretty dangerous, so be careful. Make your way
through the cavern to yet another set of stairs going up. The door
before the stairs might have to be blown open using dinomite. Go up
the stairs and emerge in the Trapper Town, just north of the
abandoned "Highwayman." Search it to find "Fuel Cell Regulator" in
the back seat. With this, a car will burn half the fuel it normally
would ... it is invaluable in the world of FallOut.
Walking Spirit
Ok, according to townfolk, there was a very bright light few months back
in the canyon. Since then critters started to disappear. Well, it is not
really a spirit. It is just a robot guarding a crashed vertibird. Well,
you need to get to the vertibird, and the rebot is inm your way ... show
the robot what happens to things that stand in your way. Proceed to the
crashed vertibird. There are bodies of two Enclave guards around there. One
of them has a Yellow Reactor Card. Take it. You'll need it later in Gecko.
The Missing Trapper
Smiley, the local trapper is gone. Talk to Mrs. Buckner to find
out that he was searching for the origin of Golden Geckos. She'll
also give you a location of Toxic Caves, the place where Smiley might
have gone.
Toxic Caves: Ok, the first thing you do is put the pair of Rubber Boots
that you found earlier into one of your weapon slots. This will allow you
to walk on the green goo without taking damage ... until the boots melt
anyway. Slaughter any geckos that get in your way ... level is important
at this point of the game. Make your way to the manhole. Go down. Make
your way through the caverns to the back. There you'll find a lift and
the missing trapper, Smiley. Agree to help Smiley get out of this cave.
Leave the lift alone for now. I am not sure what to do with it at the moment,
but I suspect that you need an electronic lockpick in order to open the lift
door. Go back to Klamath. Talk ot Mrs. Buckner, she will give you $100 for
saving Smiley. Talk to Smiley. He will teach you how to skin a gecko. You'll
get the Gecko Skinning Perk. Go to the hunting grounds in the south and
practice this perk on some geckos ... their skins are good for barter.
Refilling the Still
Talk to Whiskey Bob at the Buckner house. He'll ask you to refill
his still. Agree to this task, it will give you a chance to kill
some geckos. Head for the hunting grounds. Find a shack in the sountwest.
There should be some firewood lying about in the shack. Pick it up and use
on the still. Return to Whiskey Bob for the payment.
Optionally: You can give the location of Whiskey Bob's still to Sojagat at
the "Golden Gecko" for $50. If you do that though, Sojagat will smash the
still, and you wouldn't get anything from Whiskey Bob. Furthermore, your
karma will decrease.
The Den
Rebecca's Jobs
Fred: As you enter the Den, go to Becky's Casino and talk to Rebecca.
She'll offer you to retreive her $200 from Fred. Take the job.
Find Fred, he is somewhere around. Once you find him tell him that
he owes money, and agree to pay half for him. Also, give him
back $50 when he asks for it. This will benefit you on the
long run ... trust me. Return the money to Rebecca.
NOTE: Return to Den later on (few month) and Fred will
hit a big one. As a thanx for your trust, he'll
give you $2000 and some Micro Fusion Cells.
Darek: Once you are finished with Fred, talk to Rebecca again.
She'll tell you that she wants you to retreive her book
from someone named Darek. Head over to Mom's Diner to find
Darek. He usually hangs out near the burning barrel south
of Mom's. Well, the only useful piece of info that you can
get out of Darek is that he threw the book somewhere.
Now, in different games the book is located in different
places, but it is somewhere around in the "Businesses" area.
Search near burning barrels, toilets, and abandoned
buildings.
Navarro Base
NOTE: There is a Super Sledgehammer & Electronic Lockpick
in Mechanic's shop ... get them. Talk to everyone, search everything
save often.
Chris
Once you arrive at the base, talk to Chris. Ask him about
the Vertibirds. Go on with the conversation, and tell him that
you work for the Brotherhood of Steel and that he better talk.
Be prepared to shoot, the bastard will try to take out a radio and
alert the base. Big mistake. Take him out.
Accessing the Base
Leave your friends outside and enter the base via the trapdoor
in Chris' shack. Everyone thinks that you are the new recruit...
How nice ... The first thing you want to do is get a better armor.
Head for the supply department located right accress the hallway
you came from. Talk to the guy in the office. He'll tell you to go in
the back and equip yourself. Well, if he insists .... Go in the back, and
clean out the lockers. Most importantly, get the advanced power armor.
So far so good.
Dr. Schreber
Meet the good doctor. The good doctor was preforming
experiments that were too noisy, so the base commander installed
soundproof walls. This made it an ideal lab ... or an execution
chamber. Chart with the good doctor, and learn what kind of person
he really is ... He can not be allowed to live ... Luckly the room is
soundproof. Send nice doctor on a long vication ... to Hell.
Xarn the Deathclaw
Apparently Xarn is on of the Deathclaws that live in Vault 13
Doc figured out that they were smarter than they showed
and now he wants to exterminate them all. Go to the room with
the Deathclaw, and tell the guard that Doc wants you to off
the Deathclaw for him. Tell Xarn that you are here to rescue him.
He'll tell you to get a security pass. The security pass is located
in Doc's desk ... so get it and free the poor Deathclaw by opening the
locked door.
RoboDog
Well, when you enter Dr. Schreber's lab, you'll see a cyborg dog.
He wouldn't talk to you while his master's life signs are stable.
... Hopefully you already changed that. If not, got to it. Once Doc
is dead talk to the dog. He'll tell you that a part of him is missing.
Go to the Vertibird hangar, and talk to the mechanic. Tell him Doc sent you.
Get the part and clean out the lockers. Go back to Doc's lab and use your REPAIR
skill on the dog ... now you have a dog.
Vertibird Plans
The maintanance technitian, Quincy, has the plans. There is a catch
however, you need proper authorisation. :( Oh well ... Go the the kitchen
and talk to the cook. Get all the juice gossip from him. Then talk to Raul.
Afterwards, talk to Quincy and tell him Raul sent you to get the plans.
Quincy will curse Raul out, but will tell you to get the plans in the locker.
Now you have the Vertibird plans.
The Mainframe
To access the mainframe you need a password. The password is "Snookie".
Hehehe... To get the password, talk to the cook in the kitchen, and ask aboutM
grunts. Talk to the guard outside the mainframe room door just for fun. Talk
to the tech, and ask him to let you play with the mainframe. He'll refuse.
Now go to the mainframe, and use "Snookie" as a password. You're in.
Go through all the options, and learn everything you can. Learn that there is
a ship in San Francisco, and that base commander has the key to unlock it.
Now to get the key.
NOTE: Sometimes when you talk ot the head technitian, and ask him to
play with the mainframe, he'll tell you the password and allow you
to access the mainframe. Works VERY rarely, could be dependant on
intellegence and charisma.
Base Commander's Key
Ok, there are two ways of getting the FOB disk. You can simply go in,
guns blazing, or you can be more peaceful. After alking with people
around the base, and finding out about the tanker that is stationed in
San Francisco, you can tell the guard at the commander's door that
you are here to secure the FOB disk. There is a small problem
About 95% of the time the guard told me to make a printed copy of
the orders. Now this could be because of my intellegence and charisma
or it could be simply a bug in the game. Anyway, save before talking
to the guard, and keep reloading until you succeed. That should allow
you to walk to the locker, and get the FOB disk.
This concludes your visit to the base... get the hell out of there.
NOTE: There is another way of peacefully accessing commander's quarters.
Talk to the guard at the door, and he'll tell you that only
cleaning crew is allowed inside. Talk to him again, and pose as
the cleaning crew. That will get you in. Use a plastic explosive to
blow the lock off the locker. Strangely, the commander will not notice
a big explosion in her room. That's it ... I could not open the locker
without pissing Base Commander off. If anyone did something differently
let me know.